Pu Sa Man | 3D CHARACTER DESIGN
This project showcases a complete 3D character (or asset) production pipeline, integrating industry-standard tools and techniques. The 3D modeling was created using ZBrush and Maya, combining high-resolution sculpting with precise topology control. Rigging was carried out in Maya, ensuring functional joint articulation and deformation for animation purposes. Texturing was completed in Substance Painter, allowing for detailed surface materials and realistic finishes. Finally, the project was rendered using Redshift, achieving high-quality visuals with optimized performance for final presentation.
Design Draft
ZBrush Process
Render Test V1
Walking Cycle Rig Test
Final Render